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Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. Waste Nothing through Extreme Recycling:Make use of every last resource for a base that truly exemplifies efficiency. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.Īlways Keep Yourself Breathing:Enter the Oxygen Overlay and watch air moving through your base in real time.
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Take Charge with Power Grid Simulations:Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease.
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Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.Įnhance Efficiency through Complex Gas and Liquid Simulations:Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Whatever the cost.Īvoid Boiling with Thermodynamics:Temperature control is a constant concern in space too cold and you'll freeze, too hot and you'll fry. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. It’s Mind Over Matter with Stress Simulations:Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live. Just make sure you don't forget to breathe.īuild Extensive Bases and Discover What it Takes to Survive:Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving. Why is three the magic number? I feel having from 1-6 for the start is a great range.In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. The looking for type helps, but it also can upset me by having redundant or late game bonuses for Dupes that need immediate simple specific skills.Īnd for that matter, why do I need three? What if I want to see how well *one* duplicant can survive before he finds a hatch egg, names it Wilson, and dies in a puddle of his own pee. and I might spend half an hour or longer to get a good starting trio. I want a good digger / builder, a good doctor/researcher, and a good artist/athlete (for running and hauling) to start, and I prefer each enjoys staying on task and doesn't compromise the ecosystem I am trying to build.
#Oxygen not included duplicant editor 7.11 mod#
Why not just have a Dupe Designer, for at least the first three? Is there a mod for this? If you want me to appreciate playing with randos - don't let me have infinite rerolls. The issue is most of us just wait for the game to give us dupes we want via grab bag mechanics where there is NO consequence. We have infinite re-roll at the start, so there is no reason to ever use them. They have included traits no one who wants a colony to survive more than 200 cycles, so no one chooses them. The grab bag mechanic for your starting Dupes is odd and dated. It is closer in line to the v2 editor, showing a tree view of the data available and individual editable fields for data. TLDR: Is there a mod or way to choose traits and number of your starting Duplicant selection? Am I the only one who feels this way? This one includes a brand new raw data editor that should stop save corruption, and also provide an easier to use editing experience. Best Early Access done right ever for a game I knew I would play far more than most MMOs! In the first place, Klei has outdone my expectations. Now the game has launched, I can only be happier with one thing I feel this game is missing custom template Duplicants. I usually checked in after updates, but I would also skim the forums and drop in some suggestions. I have now played about another 200 hours. I bought this day 1 of early access, but I only played about 100 hours before launch my personal limit for any early access game.